i finish a basemesh/game-resolution-mesh - to be used as subdivision level 1 for sculpting - in the 3D app first. e.g. as a generic head or entire body without very characteristic features, then define UV's and triangulation (make sure your OBJ ex/importer does not mess with that - Z and MB will respect and preserve it as…
ahhh I had to do a little futzing around to make it work. First I went to http://www.drone.org/tutorials/spaceChange.html and grabbed the spaceChange50.zip file - this is a utility node that lets you change between different coordinate systems. I don't see a spacechange version for 6.0, dunno if the 5.0 version will work…
Good morning! Firstly, good on ya for changing the composition. I think it's loads more appealing, plus, you can't deny that sweet color contrast. Here's a few things that come to mind: * Key/Focal Light Execution * Fog/Atmospheric Scattering * Post Process * Some Technical Suggestions Before I go too in-depth, it might be…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists to join us on our project. You may find out more about us at: Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful people working on a…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
OMG! me too im a big big fan of MK series, the new one really rock! Yours hyper low poly chars looks amazing keep going with MK2 chars! I can't wait to see Shao Khan and Motaro! 2 questions : 1. How you make the rotation gifs? Looks like the frames aren't from a render. Do you capture frame per frame by hand? 2. The…
1) That's what I do. I start with basemesh from 3ds Max and subdivide it in Zbrush for sculpting. Or If I start with dynamesh, I do quick retopology with Zremesher to get some subdivisions. It's much easier to work with subdivisions. 2) You make hairs with alpha planes, that's how it's done today. Mostly hand painted…
Thank you Gannon! Excellent advice as always. * reduced the number of works in Illustration (by about half), and removed a few more from other pages * took out store page (I have an equivalent etsy page) * changed "Games" to "Concepts" To do - * I'd like to tighten up a couple works left in illustration * Add resume (just…
If I'm getting this right from all of your replies, the correct method is to 1) bake outer shell of clothes 2) extrude inward 3) (if the inner clothes geo is needed) offset inward shell 1 unit right of UV space for unique normals That makes sense, I'll try it after work tonight. However, what if the clothes has a clear…
Hi Fabi_G, Kanga, and Noren. Thank you all for your help, I do appreciate you all taking the time to help out someone who is quite new to all of this and answering some silly questions. I am wanting to become a 3D artist for game development, I am thinking I might try at prop or environment artist so will put…