Hey all, here's today's update on everything! Sadly I just noticed that while rigging, I broke the uvs, again . This always happens but I always forget about it (it's only due to forgetfulness on my end, I really need to check things better before jumping in). I only managed to find a triangulated mesh with the right uvs,…
Very similar to 1.42 for the modeling side of things, which very good IMO. I moved to Silo 1.42 from Max and it improved my workflow alot. Very easy to customize, nearly any command can be bound to nearly any key. Mouse is very customizable, with 5 button support in 2.0. Some really great time-savers such as "Tweak" which…
Ok, so here's a bit of explanation on how it works. As you'll see, it really needs only basic picture editing skil, and by no way a "real" artist's skill like yours^^. Before starting, I must warn you that the below explanitions might seem very n00bish... because I'm a n00b^^. I have almost 0 experience in modding or in…
thanks very much for all the crits guys. :) had these fixes done about a week ago, but just posting them now. (was busy getting my site up and running) i eventually did get around to addressing as many as i could. kab: if it were for an actual game, the chain would probably just lod out if you were far away. :] sometimes…
Hey thanks a lot to everyone checking it out so far. I've been working on it pretty nonstop for awhile now and though I show it to friends to get general feedback, it's great to get really pointed direction about what's working and what's not. @Ninjas - Sorry for the delayed reply, thanks for taking a look way back when.…
[edit-- some of this stuff may have already been addressed... I didn't see your 2nd page somehow :D ] This is some cool stuff, and your output is pretty quick. How long on average have you been taking on those busts? Oh, and you've done it a couple of times with the figure sculpt, but in the future could you post side…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
Hi Ravanna, I haven't attempted a full-body sculpt or model before. I wasn't given any preparation warnings about which may be more difficult, but now I've already started the project so it's a bit late to change what I've done so close to a milestone deadline for the base mesh. The sculpt in my first post was purely to be…
The wiki is a great place to start learning things! http://wiki.polycount.com/ The mesh that goes in-game is not subdivided/smoothed. For most modern game characters, a high resolution model is created with many millions of polygons using a combination of a 3d modeling package (ie, 3ds Max, Maya, Modo) and a sculpting…
We don't even know what the SFM can do as of now, what polycounts it can take, what the shaders are like, what the animation keys values are in terms of linear or not, etc. So comparing it to UDK is kinda pointless. Yes it is easier to use...from what we have seen from the video's...which can be hardly put on the same…