Hello everyone, i am first time on English resources, so sorry for my english)) I want to be a good modeler character, and this my first low-poly character. modeling in 3dmax, zbrush. Now I am doing a new model your opinion?))):poly124:
Great info Ged, can you give any insight on how to go about setting up " bilinear mip mapping and a screen res of 480x320" within 3dmax? Would be much appreciated :)
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[FONT="]Hi Guys! First time poster here and I apologize if this has been directly answered, I read through a lot of the forum to find specific answers but didn't come up entirely with what I was looking for. A little background I have been struggling for a long time to get into the industry, I haven't been the most…
My bet once 3dMAx copy normals projecting /data transfer modifier from Blender it may became a mainstream approach and everybody forget those smooth groups riddles you have to deal with .
I already Have Z brush but I keep hearing Zbrush used in tandum w/ other programs like 3dmax. should I invest in getting 3d max as well, or does z brush cover all my modeling needs? I have 4.0.
No just getting used to the standard Blender Hotkeys. I would be using the 3dMax hotkeys tho. I thought if I was going to switch I would go all the way. Probably easier in the end.
There seems to be an easy way to do this in Blender. Not sure what program you're currently using. I'm not sure about 3DMax or Maya though. http://blenderartists.org/forum/showthread.php?225323-Converting-Tri-Polys-to-Quad-Polys