I think I'm going to wait around for this one: http://www.infosyncworld.com/news/n/5944.html it will probably make me poor, but I'd rather upgrade a device I already carry rather than add a new one (don't have an mp3 player yet, just an mp3 cd deck in the car). This phone has 4GB of storage, WiFi transfer including music…
Looks fine to me :/ but you are bound to have some overlapping in the cage when you project such congested spaces. You could just smudge it over i guess (not alot of work) Every software generates normals differently i believe. You probably should have kept the projections to either max or xnormal. oh also, you dont need…
I was wondering if there were any scripts floating around for these apps (specially Maya) that would take a mesh that has UVs, and create a flat 2D mesh "unfolded" according to its UVs, like you can do in ZBrush. I was experimenting to see if it would save me some time at transferring textures between meshes. Sometimes…
mixamo combines the materials. But you have everything you need now so its just a matter of reorganizing. * You have the model with correct UV's and materials. * You have a rigged version of that model with animations. So you need to transfer the correct materials onto the rigged model. In maya you can just select those…
Maya question: When using Transfer Maps, under "advanced options" there are three options for search method: Closest to Envelope Search for target meshes outside the envelope. Inside Envelope then Outside Envelope Search inside and outside the envelope for target meshes. Inside Envelope Only Search only inside the boundary…
Hey everyone, so im making a landscape square in mudbox, the problem is I messed up somewhere along the way and a few of my vertices on the top dont align with the rest of the plane's border anymore. is there a way to align vertices with each other so i can just snap them back in place? my current way of fixing this is…
Noob question: I am wanting to create a high resolution model of an object, and applying it's normal map to a low resolution object but i am confused on how to go about creating the high res and low res objects. I understand how to transfer the normal map but how do i go about making the models. Do i create amlow poly and…
Hello, I've been trying to get rid of some strange artefacts that occur when i use transfer maps to bake the AO from a high poly to a Low Poly mesh. I've baked the normals with no problem but am getting these black canyons in the folds of the sheets (modelling a bed). I've tried everything i can think of, max distance, all…
Hey guys, I've had a course up for a couple years now about transferring your skills from 3ds max to Maya. It was even featured here on Polycount :) I just wanted to let everyone know that its now updated for Maya 2017 and has some added sections. As always the link has a promo code so you can get it at a discount. If you…
I see. That's a pretty big drawback and a deal breaker for me. That means that you have to have the super final locked down model to start painting in painter and keep all functionality? I rarely need to change the UV's and if I do, there are many ways to transfer textures in other software. From what you're saying I get…