Vail: will do. Do you want my .max or my .obj from max or both? On another note, I know I can 'fix' this problem by assigning more smoothing groups to my mesh (aka. hardening a bunch of edges). Here I ran an autosmooth at 30 degrees, then re-baked normals: The issues are visible in the blown up section. This solves the…
Make sure that whatever your poly count is, sounds like you're shooting for 5000 which is a good number, you use them all for detail and don't waste any. A poly budget isn't a license to waste polys. If you ever find yourself saying "yea, I could totally shave off 2k polys but who cares I'm under budget b!tches! AH-HA!"…
I do know that yeah, but 25% of ALL revenue is a pretty massive share. You talk about UDK for commercial projects like it'll cost you next to nothing, when you factor in the 25% to Epic, you've got even less money to pay your artists that worked for free. With regards to your business plan, it sounds rather... ambitious.…
Thank you. I tried to explain something to that effect in the last post, but my eyes were closing on my, and I epic failed. So I erased 2 badly written paragraphs. :poly124: I wrote some long winded post about state changes somewhere around here. :poly136: The GPU works like a factory. You tweak a few settings and then…
If you're willing to move, and especially if you haven't made up your mind about where, check out Erik Asorson's advice to another artist trying to land a job... [ QUOTE ] I don't think that the game industry is the kind of place where you can conduct a "focused" job search. You should be applying to a minimum of 100…
Hey guys! I really appreciate the thread that Jeff Parrot created for the gumroad tutorials (http://www.polycount.com/forum/showthread.php?t=137585) and I wanted to do something similar for Patreon. Feel free to post others you know of and help me add onto this! I've marked the ones that seem to focus more on fan art than…
Sometimes small changes make big differences! Working off of some feedback I've narrowed the alley way a lot! I've also adjusted the angle of the lighting to match my reference and made a variation of my painted plaster material to go on one of the buildings. It really makes the whole scene feel warmer. I also got some…
In my spare time, i use to have more than 4 hours, and i dedicate 2 hours in games. On weekends i usually play more but the majority of time i'm "playing" with 3D or drawing. I find more funny making my own very designs in 3D i previosly drew. Some games with a great and epic story can push up your creativity. If you think…
As others have said, your work is really awesome! However, when I first view your portfolio, those first 3 images are really not that awesome. They look good, don't get me wrong, but no where near the amount of awesome epic stuff you have going on if you actually click there and see the work up close (on the following…
Even though I have no experience in concept art myself I'll tell you what I think. At first my eyes are drawn to the big gate/doorway thing. It looks really interesting to me, I like the rune-like figures glowing, my eyes then wandered across the shaft and then I saw these two silhouettes there. I asked myself why they…