brushes are kewl, it seems easier for items like this to just use photos and manip them a bit (which im sure your doing) but the brushes are giving it a painted look a bit, kinda soft and fuzzy or hazy in places. for the normal, ummm im not sure what your work flow is for this. I usually do a highpoly in max then a low. i…
start by picking up maya 2009. Lots of features make it feel like max that I am actually considering switching over (on top of that that diamant UVs modelling tools looks so neat workflow wise). they ripped NEX so much in this version...Even the UVs have had an overall with a surprisingly great relax tool (and pelt like…
1: You can penetrate geometry like that, The issues might be you waste texture space if the model is uniquely unwrapped and baked. zfighting could also occur depending on scale and how far from camera it might be (like pretty far though so not a huge concern) 2: Probably not true across the entire spectrum of games and…
Traega Entertainment is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and…
Hi polycounters. I'm a part-time game artist, former full-time game artist. I have a wide range of experience but usually get slotted into the technical artist category. The past few years I've been focusing on making asset packages for the Unity asset store. I've also built some prototypes for games using Unity and visual…
RESPONSIBILITIES * Create high quality environments working within a predefined art style as part of a multidisciplinary team. * Deliver a high level, in-budget quality within fixed time constraints. * Balance technical, gameplay, and artistic constraints and work collaboratively to reach solutions between disciplines. *…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Hello all, Polycount is currently working with BetaCon Game Expo, which is happening in Portland, Oregon next month. This is a general public event, not a professional developer event. This is aiming for the same sort of audience as PAX or a ComicCon rather than a GDC or E3 style event. We are currently planning on having…
Hello everyone. I am working on what will eventually become a fuel-cell. I am modeling in Maya, and baking in xNormal. I have Zbrush, and I am moderately OK with it, but I am a complete amature with the polygonal modeling mode - I'd rather just use Maya, but I am starting to think I need to learn it in Zbrush as well.…
Attention all FX Artists / Character Animators / Fighting & Martial Arts fans! This is your chance to work on a fun project and make some great money at the same time. Are you up for challenege of animating "soft body collision"? Are you ready to make gamers cringe when they see bone-crunching punches and kicks that YOU…