[ QUOTE ] Why "rat"? I like the proportions but his "feet" seem too small for something without a sense of ballance. [/ QUOTE ] Take it up with Ashley Wood. Personally I think it is a sassy design decision and is energetic because of the crazy imbalance. I always imagined that he had some sort of floating mechanism like…
Not possible man, it's determined by the total physical size of the objects that cast and receive shadows. Maybe using soft-shadows will help, but I know my shader doesn't support those yet. I might just fix them, since I need a little push to get started on it again. And uhm yeah, I clicked the portfolio link and…
Looks cool! But I cant really imagine someone standing behind it. Looks like its too low and the tires behind would annoy. They look anyway too much like "training wheels" to me. ;) Maybe add something, that gets pushed at the ground for avoiding kickback, instead. The magazine seem pretty small for a minigun, maybe add a…
More detail, go nuts on the skin man i like the shapes you have but its too smooth and pristine looking kind of like a car finish. You have some nice fine detail on the head that make it feel like skin just do something similar to that on the rest of the face. Look at close up photo refference of faces and wounds then go…
Looking really nice and has a great distinctive face. I think the texture is what needs the most work. Try having the leg armor shadow on the pants, and the face could just use some smoothing out. Less saturation overall, and more contrast using hard edged brushes so it isn't so mushy looking. Nice character, coming along…
Those normal map artifacts remind me of a problem in 3ds Max where if the base mesh of the high poly is perfectly overlapped with the low poly it results in all sorts of problems on the render. For this I use a 'push' modifier to increase the size of the low poly by an extremely small amount so that the verts of the low…
Any community challenge that doesn't kick up all the venom and drama that DW seems to bring would get my vote Josh, I just wanna make something pretty, and yeah you can do that any time, but there is a certian sense of community that comes from a whole stack of people pushing toward the same goal at the same time that…
Well, that's what I had thought before, so I was going through everything and nothing was working. There is a "show command panel" that is a toggle to hide it, but it wasn't doing anything. I just fixed it. I tried increasing my screen resolution and i found it. It had become a separate window and was pushed off the screen…
Aye, this looks like a great time (well, once 2.5 actually comes out) as there should be some good competition between zbrush and mudbox. I currently have zbrush and wouldn't be able to afford mudbox for quite awhile, so I'm particularly glad to see mudbox pushing zbrush forward. And thank god for perspective editing hehe.…
Yeah I should have a concept but honestly I suck at drawing characters and other organic stuff. Mainly this character is a way for me to try new things and work in new directions. So without further ado...I have started to texture a bit. Still a wip but i'm pushing it along. Buddy of mine said it looks like a stormtrooper…