Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
General Information • Game Title: Conscience • Platform: PC • Genre: Action and adventure • Theme: Survival Horror / Western RPG • Camera View: First Person • Engine: CryEngine 3 • Price: $39.99 • Release Date: October 2013 • Team Size: 13 Developers • Project Started: January 2012 Features • First Slasher genre WRPG in…
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
SEMESTER 2 IMPROVEMENTS Semester 1 scene Fly through [ame=" https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA"]https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA[/ame] Over the next few weeks I will be improving my scene form the feedback given from my first semester and the…
Yeah no problem :D Make sure you get the Apex Clothing plug-in for 3ds Max or Maya from https://developer.nvidia.com/apex-clothing 1. Started out with just a flat vertical plane in 3ds max with the width of the curtain being a little bigger than what I intend in the end. (That'll make more sense later) Green line shows how…
Turkey Stuffed Update Dev Update #18 State of the Game Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development was also slowed a bit by the rush of the holidays as well! We expect things to pick up even more as the team…
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…
Hey ShadowDragon first of all I will say bravo for being proactive and getting creative and modelling something. Getting motivated enough to actually start learning some software and having a go at modelling is half the battle, so you're already moving forward. :-) I will attempt to give a few pointers, which are obviously…
Im seeing a lot of mistakes in the model itself, and also lots of problems with the subdivision. Im not sure how accurate you intended the model to be, so ill just assume not very, and focus on the sub-D issues. The first thing that hits my eye is the pinching on the grip (behind the mag release) and at the back of the…