I see that your platform has hydraulic pistons to actuate the wheelbase. The only problem is those pistons won't do anything but push the the whole thing until it busts. Look at this: The only reasonable way you could maintain that setup you have is to make it a "shaft drive" wherein a shaft turns a gear at the other end:…
Well I did another pass on the texture last night. I think I fixed the lighting issue, and I threw down some more change in hue. I think I could push the hue even further, but I really think the whole texture feels much more alive. Thanks again for the feedback. Also, that thread is exactly what I was looking for thanks!…
Health tank models. Not quite finished, but close since I more or less have how I want them to look finished. Pushing to get some more advanced rendering techniques- at least those of Q3 era shaders- for models, but as-is the best I can do for these is a diffuse map. Should I get something more advanced, I'm aiming to get…
I genuinely think that being good at using SpeedTree is a lot harder than people give credit for. A lot of people think it's as easy as "Push Button, Receive Tree" which is fair enough for a generic tree that doesn't look like an particular species. But you try to nail down a specific look for a specific species with lots…
yeah this is really getting there. I see the walkway lamps are turned on, a night time version would be really cool as well. Don't be afraid to add more polys to the meshes, especially the circular walkway. I shouldn't see any segments. It's a clean set, but even cleanliness has grime and dirt. You should add dirt to the…
Nice. I do agree the hips are pretty narrow. The calves don't bother me as much tho. If you are in that area maybe look at the knee cap too. It seems like there is a raised Y shape there. Not sure what that is. I feel like the top of his head is kinda tall. In the gray version you can see a somewhat of a raised area in the…
"My names jacque and I just pop in when I got something hella badass to show off." I glad its finally submitted and being shown off :D Id love to see some wires. I might have to agree with bounch about the bow now seeing it in game, how does it read on dire or at night? Not sure how far you are allowed to push the colors.
I hear ya MP. When I tweak cages, I'll export it, tweak it using edit poly (not add/remove geo just push/pull) then import the cage again, kind of annoying but works. As for the rotation issue that is annoying, try hitting "i" it will focus the screen on your mouse cursor and should give you something closer to what you're…
WoW I really like that. I might push the poly count to 2000 or 3000 and add in some of those details like a helmet, half a gas mask, collar ammo pouches/straps. That is really close to what I wanted to see cap look like. I did some digging and found out that this version of Cap was made into an action figure which I will…
all those complaints were the same when bf42 demo and bfv demo were released, but dice fixed everything and both games became very well balanced and realistic just tried it 30 minutes yesterday and offline, but definintely a great game (but I really like bf games so I may not be objective ). it runs really well on my comp.…