The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Hey guy's I've never had a problem with " new from polypaint" before but I am now and I just need this to wrap up this model I've been working on for much too long. So I have my uvs done and they show up fine when i look at them in the "texture map" section but when i click new from polypaint it only transfers the…
Where is your metalness texture and roughness? Post that as well You have AO in your Diffuse/Albedo which is incorrect. Why do you have so many texture sets? You definitely do not need three texture sets for a sawn off shotty. Your scratches are all over the weapon and make no sense in a real scenario. Put scratches where…
@Jeff : Thanks! Yeah, I don't know if the grip is supposed to be a wrap covered with that rubber thing, or what. So I bailed and just did a loose wrap. My intention was to make the blade look a bit rough like in the concept, but now I've realized it was just some of the particles that made it look rough. The silhuette on…
@ malcolm and CheeseOnToast thanks for feedback :) I can't seem to get wire tool to get work. I am moving curve but object is not deforms Step i am doing are as following Enter wire tool Select polygon cylinder and hit enter Select curve hit enter when i try to move curve it does not deforms Cylinder I have also moved cv…
I did those with Marvelous Designer 3. And a hefty amount of pinning and un-pinning. Pins allow you to counter gravity until you can get to the next "turn" around the object you're trying to wrap. When you got a section properly adjusted you can remove some of the older pins below. I added the strips mostly to break the…
First of all sometimes you don't really need hi-res model and could start with normals editing(face weighted normals ) and then just paint few dents and imperfections to normal or depth channel. If you really want hires model an easiest way would be first subdivision for rounded things and then re-mesher in Blender or…
This will still cause bleeding issues, although at texture border edges you can set the texture wrap to clamp rather than repeat, which will stop left-right and/or top-bottom bleeding happening. It's not often practical though (you can't have tiling textures or offset UVs and you'd have to set the wrap mode flag for each…
Hey, beartraps, Traps all day and traps all night. Traps can snap and rip and bite. Put a bear trap here, put a bear trap there. Traps can go most everywhere. Traps all day and traps all night. Me love traps with all my might. You can set it and forget it. But don't ever let it get you in the arm. Oh, no. It happened long…
Hey Everybody, I'm curious to hear some tips on how I might go about getting a clean bake of a continuous mesh that touches or folds onto itself. My current conundrum is a sash that is wrapped around a waist. Usually when I see overlap my instinct is to explode into multiple parts, but in this case I'd like to have a…