Hey guys Okay here is something new i was working on for my portfolio. :) Comments and critiques are welcomed as always ;) Thanks Low-Poly + AO High-Poly
Blocking, HP (floaters as well) and LP are made in Maya. Baked and rendered in Marmoset Toolbag 3. Textures in Substance painter + PS. Total 6.5k Triangles. 4k textures. concept by Ken Fairclough
I designed the SciFi Soldier for the ZBrushWorkShops "Advanced Character Creation for Games" with Joseph Drust. Soldier> 29230 tris Weapon> 3900 tris Enjoy it, and give me your comments! it will be much appreciated! :)
Hey all, Finished this up not to long ago. Figured I should make a post on here that kinda explains the tiling material workflow I used. But first some show case :D
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…