Stairs are looking much better now. The atmosphere, mountains, clouds are all looking fantastic. Just a quick question, how are you going about constructing this? Is it brick by brick in UDK or modular wall 'segments' duplicated around the place, or something else entirely? Only thing by way of critique I have is the…
The Bricks were modeled and assembled in XSI then sculpted in zbrush for final shaping and detailing. I've treid extruding in zbrush from an alpha or using the Model Tile function in zbrush and just painting in the bricks. Both work farily well in terms of speed. However, It was Extremely helpful to following Kevin…
The dramatic side of a crime scene is indeed a good choice for lighting practice. Do your best on it ! For the materials, i think it is a good start. The brick wall is really good, the shape of the bricks and colors are very nice. As it is a dramatic scene it will probably be better to have more dirt on the tarmac and also…
Thanks for the comment about the brick shader :) the bricks were made in zbrush (4 bricks) and then assembled as a tiling texture. I textured them in photoshop after. I will post some more sculpt and texture shots of them. About the screenshot in unreal 4 there is a button for high res shots in the editor. When i am on my…
I think 3ds max would be better at this job. You can save a lot of work if you are doing only a few bricks and parts in zbrush, using the same parts and normal map texture again and again. Besides that, the tower looks much to roundish, but good. Build a few different bricks, more accurate one, and re import and align them…
It's not to match some target offline render , rather do what you see in reality. It's just offline renders do it much better. The main issue with typical PBR workflow, metal-roughness at least is that it's usually totally locked and inflexible. Serving the idea of being fool proof so silly low IQ artists wouldn't do…
I'm remaking an old map from Unreal Tournament 1999 GOTY. DM-Tutorial. I was mesmerized by this when I was a kid playing this for the first time. The graphics were amazing at the time. I have a problem with getting started on making the walls. I don't know if I should just try to make it all in Mixer or I should make a…
@Kushy I really like your bricks! The damage and mortar on the bricks are
awesome! If there is something that feels wrong
I think its the fuzziness of it. Might be the render but it feels
kind of soft. I think it needs some different kinds of hardness.
Might help if you emphasise on some smoother and harder bricks. Here is…
Hiya I sculpted a few bricks in mudbox and want to stack them up to form walls in maya at which point I will model a low poly plane around them and bake it. Each brick would be between 15k and 60k polys so having around 20-30 bricks in a scene really slows maya down. So I was wondering if there are any ways for me to…
Sorry Eric but the Unreal Engine Marketplace price tells us "almost" everything we can expect and have to know about quixels price strategy. If this is not a bad joke, this is a brazen clap in the face to all your potential customers, especially after teddys long talk, we like to make it affordable for everyone. How every…