I am new to unreal and games and I have imported my low poly mesh into unreal, and its been unwrapped and checked face normals and made sure all vertex are merged and it baked fine, and i couldnt see these holes in maya or substance painter, but i can see these holes in unreal. Does anyone know what is causing this? I…
Hey PC, I am a Max to Maya user :( Just getting beat up over Mayas uv tools. I came across a PC post which mentioned a script called UVDeluxe http://www.polycount.com/forum/showthread.php?t=80319 http://www.creativecrash.com/maya/downloads/scripts-plugins/c/uvdeluxe however I can't seem to get it to install. i don't really…
Scott I'm getting the below error message and the menu on the bottom that contains the render button is gone Loading Quixel Colors for Maya [ ] # Error: line 1: TypeError: file <maya console> line 5: reload() argument must be module # Closed >>>Moderator edit: Merged this from a new thread: My initial problem was that…
I've had this issue a few times now. I save out my project with it looking normal with no shading issues, but then when I reopen the project the meshes all have this shading/UV error maybe? Can anyone tell me what causes this so I can avoid this happening further? Thanks!
Hey guys, I'm agian here with an issue with Maya and real size modelling.. I'm trying to model out a Boeing 777-300ER for personal purposes (practice and learning)and I got the following issues: - Found out great blueprints, have positioned and aligned in Photoshop to import in Maya BUT: I want the airplane follows the…
I have been working with the CGFX shader for Maya + Cryengine. I get quite good results with it in Maya, so I need to test it in Sandbox, next. I only ever get this mesh to export as a whole (even though the walls are modular). In Sandbox, I can only assign one material at a time, even though in Maya each mesh/module has…
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
I can't find this old scene, I'll have to revisit this over the weekend when I have time. I'm a little obsessive over working clean, I most likely cleared history when doing this test since I was trying to isolate the materials problem. I did try recreating the issue briefly the other day in response to your post in the…
This might seem like a question only an idiot would ask, but I just want to hear some peoples views and opinions! I've dabbled with character modelling a few times in Max. I've made two Spongebob characters for my little sister, and two characters of my own imagining. I found it a pretty fiddly process with a LOT of…