Hello Guys any feedback is a welcomethank for support https://youtu.be/-3sSW5kBUW8 https://syncsketch.com/playground/8ac34e1d73004070a591dbe598a1bb81#670757/597293
Yeah, I like how your already pushing the detail on the mesh. BTW, is he (or she) wearing a dress? [Edit] Oh yeah, I remember now, its like that other fish face character you have on your portfolio. Nice one!
Ok this is a question for character art people. Do you guys typically sculpt your mouth closed or open. If open do you leave it open for re topology and do you close it back up between programs?
Is there a way to select parts of the geometry in Maya without selecting the components on the backside, besides single click-selecting each part? Once in a while when modeling, Ill select some part on the backside without knowing it and later find parts moved and messed up.:poly127:
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
Hy! This is my first ty to learn: what is under the skin, on a head to get the correct shape. -So, what du u think? -what is wrong on it? -Or missing something?
This discussion was created from comments split from: 3D Coat vs zBrush (noob post). [ Split because you seem to be looking for specific advice, rather than a software comparison. ]