Oh man.. I remember going back home before to check if the door was locked often in the past. I used to have OCD... one of the few things that seemed to just go away for some reason. Maybe I also consciously just choose to ignore those urges. I've been taking fish oil (filtered of course), and the stuff in it has improved…
Check out marking menus. It's the menus you get when your right click. These are context sensitive, and will bring up different options depending on what you click on or what component mode you're in. There's also keyboard combinations with marking menus. Hold down Shift + right click for modeling options and Ctrl + right…
So what does the reset button actually do? It resets the UVs to what they actually are instead of overwriting them with the previous channel you viewed? Make cube. Unwrap UVW. Channel 1, scale uvs down and move shells to make unique unwrap. Call this unwrap A. Collapse. Unwrap UVW. Channel 2. Reset UVW (no visible change).…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
Looks cool, here is my critiques sorry if they seem knitpickish(yeah I made that word up). Horse: a) Rear feet are a bit hyper-extended for a normal standing posture. b) Realistically the armor on the front legs would really hinder his ability to even walk. c) Neck needs more definition, Rider a) Spikes need something…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…