I saw an awesome concept on twitter. Here is the link. https://twitter.com/evergreenqveen/status/1341102662058606594?s=20 Farmhouse artwork that I’ve created 3D in 1.5 days. All made in blender. Rendered by cycles engine. Cheers.
Model 11k tri approx. 2048 diff,nor and spec texture. Modelled Maya and Zbrush.Rendered in Marmoset. Diffuse and Wire - Wire,Diffuse and Final Head - Textures- Zbrush Sculpt- My toy figure used for reference -
version 1.5 Inspired by the E11 Blaster rifle used by stormtroopers in Star Wars. Probably best in-game with a Wear value between 0.06-0.80. http://steamcommunity.com/sharedfiles/filedetails/?id=690972485
Here the version 1.5 with the new installer: download Let me know if there are problems. :) The vesion 1.6 is almost ready, so the new installer will be included in the next version.
try those settings they are increasing the tex res to 4k. r_ShadowJittering is the blur amount for the shadows.r_DynTexMaxSize = 400 e_ShadowsMaxTexRes = 4096 r_ShadowJittering = 6 e_ShadowsConstBias = 1 e_ShadowsCastViewDistRatio = 1.5
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
wow... talk about your slice of history. http://web.archive.org/web/20050513204149/dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/002137.html?015-200106130752 [/FONT]