For fine control in X and Y, try using an Append Node, append two constant 1 nodes together then multiply. I know this works when controlling UV scale for Texture Coord Nodes, but haven't tried it for panners.
Hello! I love your shader, it looks fantastic. I have watched your tutorial 3 times over in anticipation to using it. Sadly, I cannot get past the first step. Whenever I try to load the shader I get a huge string of error messages, an the shader stays the default pink. I thought it may have had to do with maya 2010 64 bit,…
fn scale_node_position nodes scale = ( for i in nodes do ( tm = i.transform; tm.row4 = tm.row4 * scale; i.transform = tm; ) ) scale_node_position $selection [1,2,1] will scale by 2 along the y axis about the origin. to scale about arbitary point, subtract the point, scale and then add back the point. fn scale_node_position…
sure, it's easy enough to do man. go into the material editor, and find the mask texture node here: http://i.imgur.com/KFRAddl.png add a "one-minus" node, and plug the R channel into it like this: http://i.imgur.com/HWUNFUU.png then plug that node into this constant clamp here: http://i.imgur.com/SVayQov.png and this…
In Maya you do it via a Projection-node that is connected between the File node (texture) and Shader node. You set the Projection to "perspective", it's in "planar" by default. Then you are able to set the which camera to use, still in the projection node. Can't remember what it's called. It's all quite simple really. All…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
Bake-sets are only for mental-ray batch bake, so it won't help you with the transfer maps :( Envelopes are stored as an extra (hidden) shape node under the objects transform node... in case you need to find it. Any animation in a transform node will only affect the shapes that are contained in it. That's why the smooth…