*cough* Lots of info across the board in there. Now for movement what you are talking is taking keyboard input, assuming you have an input handler class, and instructing the game engine to update the player entity's world position x units (coresponding to its speed per second divided by update time) along a vector facing…
And? You mistake me for someone who's invested in this sphere. A friendly reminder we got documented proof Bobby Kotick came up with lootboxes while doing coke from a minor's tummy at the Epstein's Funny Farm. He's doing great btw. Apparently crab mentality is reminding folks the people they work for will literally leave…
Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
Answer: Before you scale your document, save your camera positions using the ZappLink method. Now you can scale your document and using the ZApplink properties menu you should be able to match your previous camera position. The timeline method will not work The universal camera method will not work
I'm holding off on painting for now (the colour seen here is only rough vertex colour for concepting/sculpting purposes); at the moment every model is missing vital texture maps. I'll batch paint all the models once I've figured out the UV layout; there's a number of gameplay mechanics that could affect how I do the UVs,…
Hello, I can't find a way to set my current psd as the normal map linked document as i did with quixel suite 1.0. Everytime i was doing something in my psd it updated immediatly 3do that way ... How do i set my psd document as normal map channel in 3do ??? Thanks Massimo
Hey all So we're having this problem with a CAT animation. It has a 95-frame animation, and it seems like there's some extra movement happening after frame 95. There aren't any other frames beyond that. The movement also seems to begin slightly before 95, so it does affect the actual animation, so I can't ignore it. I…
I was moving verts on a model in Maya 2009Unlimited when suddenly my verts were moving in block spaces, not smoothly like before left to right but now when I move my verts they jump out a space and I don't have 100% control over them and where they move. Do you know what I mean... like the verts are being tugged in a set…
I have taken over a project from a coworker and need to place in a new playable character to view the content however when I go to build it up in Blueprints the function "Add Movement Input" is not available to me. I created a fresh game mode in the project and opened up a "Character" class Blueprint. I went through the…
Really appreciate the thoughtful comment and you're raising a fair point worth addressing clearly. To answer directly: no, the Smart Assistant doesn't use ML or any AI model. The keyword scoring system is fully deterministic it matches your input against a weighted keyword library (200+ terms) and ranks layer setups by…