I wouldn't count MD as a good tool to come up with new designs anyways. It is great at executing them (processing them, so to speak) but when it comes to actually designing garments I would think that owning a dress form and working with muslin directly on it would be your best bet. What I mean by that is that while MD is…
I spent some time to find a workflow how to split up garments and avatar parts and reassembling them in a MD project file to deal with collision and performance issues. I've been also working on some of the base meshes that I needed so far for the cloth simulations in MD and started putting farbic upon those. As I've not…
Hi everyone, This is my first post, I was willing to do an introduction but right now I'm in a bit of an emergency for a class project. I'm a student so forgive if I'm asking obvious things. I've done some research but I can't seem to find any solution. Here goes the issue: I've modeled a character and a friend has done…
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
Ofcourse ofcourse :) It's just always interesting to compare "tech dreams" ("all clothing assets are totally made in MD !" ) with the reality of production. It's actually a pretty tricky balance to strike, as even on the most stylized projects there are always "tech enthousiasts" who will be tempted to push for new tech…
have some problems with export from marvelous to zbrush. All pieces are merged and the seames are dissapered. I want to try some bridge addon between md and zb. I hope it will help
I think you are trusting marvelous designer to do too much for you. It is a good program, but has some faults that I think are expressed in your work. First is the jeans. Jeans crumple with sharp edges, but your jeans are soft and pillowy, because MD has a hard time simulating the stuff denim. Beyond that, jeans are going…
Thanks a lot for the response! The progress is looking great on your character. I checked first the export options on zbrush and it does follow your suggested values. :) *Does zbrush respect scale? or converts any imported mesh to its own working units? I did try your suggestion on importing the mesh first in maya (my…
I doubt there is a single simple pathway for this. MD's animation is handled via simulation. So to get the same clothing animation you'd need to either 1: export the mesh and bring it into unreal as a PhysX clothing asset, and let Unreal do the simulation. (which will work with varying degrees of success), or 2: Export…
I apologize if I misunderstood your question, but can't you create the edges through a Blender-like solidify modifier? My MD to Blender retopo method uses three meshes (Posed high poly, flat high poly and flat retopo) and goes like this: - Create clothing and do a quick retopo in MD just to get the silhouette and edge flow…