Book courier for invoker isn't anything that Invoker players would appreciate in my opinion. Playing him is like a little mini game, like some sort of memory puzzle. Maybe some floating device that would turn, rotate, transform, builded out of parts colored according to his hexes. Similar to rubick cube/sphere would be…
Is there any way to create hexagonal dome? I'm trying to combine my sky cubemap with hexagonal grid, but can't find a proper way for this. I've tried method with chamfering geosphere, but final 5/6polygonal sphere is distorted. I've tried to render cubemap with drawn hex grid, but it's getting distrotion on the pole. Sky…
If you wanna know for sure just check task manager. Shift+Ctrl+Escape. go into performance and see if all your cores are 100% if you want a core free to do other stuff go back to processes, RMB on the process and do set affinity and untick some. If you want to do this on startup you can start the program from cmd with…
True. Then again since people discovered they could use a hex editor to turn various discrete mesh parts "off" and "on", people have been making meshes with upwards of 50k polygons worth of hidden "extras" so people can turn bits on and off to make costume variants - only the visible parts are actually rendered. I just…
Thanks all for feedback, i have seen the video before :D. Its just that when we model most stuff is not plane if you know what i mean, Imagine a hexagon lets say as a plate of armour than you obviously end up in between black and white checkered area around corners :D and bam you have that issue of seams, unless you add…
Assuming you pulled the specular value from the slider, not the color picker, that is working as expected. The specular slider is in linear space, while specular textures load as sRGB(gamma space) by default. If you enter your value with the color input and then copy the hex value, that should match up as both the color…
Hey all, Im making a red dot sight to practice hard surface modeling. I have one question: this piece bevels in a very odd way and it was hard for me to maintain this shape. is this an okay way to model this? What I mean is, are polygons supposed to "twist" like this? The part im talking about is behind the adjusting hex…
For a long time now, I've been the only person who has been modding sonic adventure dx - I've cracked alot of formats by hand and there are a few of them that seem rather elementary, but since I'm doing alot of my work with a hex editor I'm having alot of issues getting my work ingame. Specifically, I'm wondering if there…
Here is the full body base I just got done. Sitting at a little over 7k tris atm but I still need to model the clothes and stuff then optimise. I'm going to go for a sexy nurses outfit alla the one in Hex, almost believeable as a uniform but not quite :) I am also modeling purely in perspective mode for the first time. All…
Ha, all speculative man - I'm not even sure I'm qualified enough to answer! If it were me though - at least regarding your presentation, I'd move your light around (in what i'm guessing is marmoset) - to really show off your spec/gloss map more. Your Hex Camo diffuse in your presentation shot is muting your details pretty…