Honestly, there's nothing to really critique yet. It's way too early in the process to really give any notes, or waste our time giving notes, when everything will change drastically. Just keep going!
I will say, in terms of layout, I suggest animating a ball or tall box jumping through your scene. You can get the vast majority of your timing down that way, and way quicker. Then you can just match your character to that box/ball and focus on the posing, rather than worrying about timing. and it will be a lot easier to get your timing down if you have it on linear or whatever, as opposed to these few and far between stepped keys. At the very least, you need way more keys in there.
Kind of echoing what Slip was saying, there's still not too much to comment on for the most part. Timing seems okay, but also really evenly spaced. All the actions seem to take about the same amount of time. You could definitely start to hone in on your ease ins/outs from all of these actions.
Last bit of critique, I think you'd want your second (?) camera transition to happen sooner. Basically right now camera transitions and the guy is already almost mid jump. It should happen sooner so we get to see a step, or maybe a full cycle then the jump. Just this singular transition is really cutting off some interesting animation down the line.
There is a lack of weight with the character when he interacts with the pole he monkey climbs. Give him some sag in his back side and a little bounce when jumping to the pole and it should look better.
Other than that - keep at it. Looking good.
There is a lack of weight with the character when he interacts with the pole he monkey climbs. Give him some sag in his back side and a little bounce when jumping to the pole and it should look better.
Other than that - keep at it. Looking good.
thanks " theANMATOR "
your feedback was so helpful
His back to idle is a bit weird especially the pose you used, I'd have him look around a bit or him like gasping for breath cause it looks like right now he did all this park our without even breaking a sweat. I like the poses so far though, looks great cant wait to see the next version.
His back to idle is a bit weird especially the pose you used, I'd have him look around a bit or him like gasping for breath cause it looks like right now he did all this park our without even breaking a sweat. I like the poses so far though, looks great cant wait to see the next version.
thanks
he hold to take Breath 3 time ..
i have a lot of work but still working in second blocking pass in free time.
Lookin good! I think the run at the start is a bit floaty. too much up and down. I`d actually like to see him do a slow walk into a run, where he's really thinking and calculating his next steps to get up there. the run right now is very evenly spaced.
Your jumps could use a bit of timing tweaking, as well. the jump from the first ledge to the cage seems a tad floaty, same with the jump from the cage to the pole. then the jump from the pole to the ledge seems just a tad quick? Maybe that one just needs a few more poses to make it more readable.
Good job on the animation A part that stands out to me though is when he is jumping from the side of the pole to the top before the swing, he jumps and the hands feel suddenly locked in place. I feel that when a person jumps he has some more momentum and need to move his hands to position himself. The same with his body also, he jumps and suddenly is stopped and swinging back and forth. usually when you make a jump like that the body is gonna swing side to side a bit until gravity slows the swing or the starts pushing himself forward.
I like the flow of the body up until that sections and it looks great. Keep up the good work
Replies
wonder man
it's still WIP
[ame]https://www.youtube.com/watch?v=OcRyoLHa-HY[/ame]
I will say, in terms of layout, I suggest animating a ball or tall box jumping through your scene. You can get the vast majority of your timing down that way, and way quicker. Then you can just match your character to that box/ball and focus on the posing, rather than worrying about timing. and it will be a lot easier to get your timing down if you have it on linear or whatever, as opposed to these few and far between stepped keys. At the very least, you need way more keys in there.
:thumbup:
i think when i put the first animation pass
you can criticize it well..
the all idea from my layout to show my shot Idea.
and thanks for that " box/ball " timing Idea ..
it's really very great creative and helpful Idea.
Greetings
key poses
[ame]https://www.youtube.com/watch?v=0b1BP2u7DAc&feature[/ame]
Last bit of critique, I think you'd want your second (?) camera transition to happen sooner. Basically right now camera transitions and the guy is already almost mid jump. It should happen sooner so we get to see a step, or maybe a full cycle then the jump. Just this singular transition is really cutting off some interesting animation down the line.
i changing a bit of camera movement ..
i working on the second animation pass.
i will update soon.
[ame]https://www.youtube.com/watch?v=ci6q2OeEul4[/ame]
Other than that - keep at it. Looking good.
thanks " theANMATOR "
your feedback was so helpful
thanks
he hold to take Breath 3 time ..
i have a lot of work but still working in second blocking pass in free time.
last pass before Spline
so guys give me feedback.
[ame]https://www.youtube.com/watch?v=__MGJY3YisA[/ame]
Your jumps could use a bit of timing tweaking, as well. the jump from the first ledge to the cage seems a tad floaty, same with the jump from the cage to the pole. then the jump from the pole to the ledge seems just a tad quick? Maybe that one just needs a few more poses to make it more readable.
Great start though.
I like the flow of the body up until that sections and it looks great. Keep up the good work