I think failing at stuff in college and not doing it again for years is a pretty relatable experience for many hahaha. I am not 100% sure what exactly is hurting my hand, more specifically having thumb issue. I went to get it checked but they didnt seem to find much wrong with it aside from premature/early change that…
Hello, my name is Julius Camenzind, I am a concept artist for the visual development and gaming industry, currently available to take on full-time in-house positions, or freelance contract opportunities. (Only paid contracts) Possessing 6+ years of professional experience within the field, I have filled both in-house and…
Good afternoon, My name is Charlie and I am (currently) a solo indie dev. I am looking for create a playable alpha for my game in order to pitch for investment/kickstarter. The project is built in unity and is at the stage where a playable alpha that can be playtested by third parties is the next step. However this is my…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
*** Position Filled for now. Will be back with more jobs soon. *** --- Hello There, We are still looking for a talented, creative, and collaborative a Lead 3D Character & 3D Animator (keyframe) artist to join our core team developing high quality Characters, Creatures & Animations for one of the biggest Strategy based…
You have some great work, are you landing interviews but having trouble sealing the deal? Maybe for technical reasons? You seem to have a lot of high poly and nicely rendered pieces but can you generate lower poly meshes with the right topology and bake it down? Can you unwrap efficiently and maximize texture space? It…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
And here with a quick pilot bash 'n' sketch to help with scale while working on designs and details. Was especially helpful to see how big the car to the right should be to sell the bot's scale. Will have to make the left one much bigger as well hehe
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
The problem with this system is it takes a lot of money or faith. Not in the sense that you'd need to pay people week by week, but in the sense that the people working on such a mod worth their salt, would need enough fincancial stability that they wouldn't get worried about finishing it tommorow. The end product is always…