Three great environments are better than one great environment, but one great environment is much, much better than three poor to mediocre environments, or even one great environment and two poor to mediocre ones. You absolutely can get a job from one great portfolio piece.
I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ
I'm VFX supervising multiple commercials that require environments to be created within Unreal Engine. We will be using LED screens to show the Unreal environments. We are looking for freelance artists to create these environments. Some of the environments that are required are Iceland, Desert, Forest, and a Tropical…
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
• 3D buildings and modelling • 3D environment scene composition • 3D environment asset design/Hard surface modelling ArtStation - Lewellyn Walters Most recent project: Open World Showcase (Environment Design & Building Design) - YouTube Contact: lewellynwalters1992@gmail.com
bit of context for the BMW. Its really hard to make a car shader that sits well in most environments. The main reason I started doing the cars was to fill up the environments i was making, but then the scene can look too busy if you don't handle it right