Can you post the reference that you used for this sebas? I know you've pretty much finished the model but it still has some wonky proportions. You can get some really good reference by actually searching for purchasable human skulls, such as from a place like www.skullsunlimited.com
Sebas, that isn't a voxel demo (the title of the youtube video is misleading). That's the Zbrush file from the Dominance war 3 winner. He gives that model for free on his website. :P
Well, it already got the TV movie treatment. Really, really bad. I think it had Jason London starring as Jason, and I kept thinking of him giving the stinkpalm to the game show host in Mallrats. Who would they get to play Jason in the big-screen adaptation? Michael Cera?
Here is my ingame wip on a ceiba pentandra ... My main concerns are about the shape distribution of the foliage to get a realistic look ... http://img192.imageshack.us/img192/9111/kapokshape.jpg this is a test of less foliage density on the texture on left and more on right ...…
Some more chill stuff: Duo Infernale - Against The Grain [ame] http://www.youtube.com/watch?v=rX_lqfvGDcU&feature=channel_page[/ame] Seba - Riga [ame]http://www.youtube.com/watch?v=1y8NAuVOJtk&feature=channel[/ame] ASC - Datastream [ame] http://www.youtube.com/watch?v=Ie7T34QLjP4&feature=channel_page[/ame]
Well, first we're going to have to locate Canada on the map... so you might be in for a bit of a wait, because I'm sure we'll end up invading Cuba a couple times before we find Canada.
Cryblend has been doing a great job importing my mesh and physicalize it in game. However the textures i have made from tif files and uv mapped in Blender get imported as pitch black, blank texture. I've tried following the Cryblend tutorial exactly, I'm currently using the latest version of the CEAAS. Hopefully the pic…
With a slider of number of colors? A node that would output two things : A pallete and a grayscale representation of indexed colors ? Sometimes I wonder why we use true colors RGB textures for the base color while typical albedo/base color texture is 10-15 colors at best. Or is there a way to import those things from…
likely. the same happens a lot in Europe. They don't trust that you get an equivalent 1st world education in a poor country. Or that you bribed your way through it. Doesn't necessarily have to be true - Cuba has great doctors. But there's no way for them to check, so they're rather safe than sorry.