A model made to practice my sculpting and hand-painting skills, based off the excellent concept by Taras Chmeruk: https://www.artstation.com/artwork/axe-98f7fce5-f708-47dc-b83c-b412c54678dc Textures are Diffuse, normals, gloss and occlusion clockwise, spec is a uniform gray.
Hello poly count. this is my first upload to the forum and I just wanted some feedback on my axe gun. still a wip. any tips/advice would be appreciated. 5745 polys. if you want some more images let me know. thanks pc :)
Definitely looking sexy one thing I noticed, well only thing im noticing it the roots on the back side of the ax appear to growing into one another just doesnt appear natural to me. Loving the detail in the middle of the axe.
Hello! I started this fantasy axe for the September Noob Challenge and then got busy at work so I didn't get to finish. Here's the current state of the hi-poly. I plan on taking this through low and bakes. Hope you guys like it! Thanks for checking it out!
Al-righty my first post on polycount. The image on the left is the silhouette of my axe and the right image is what I have painted in so far. This was just silhouette practice, but this one turned out really nicely so I decided to paint in details. How ever I'm a bit stuck on a design for the flat part of the metal.…
Viking Bettle axe modeled in Blender and ZBrush, textured in Substance painter. Tell me what you all think of it. https://sketchfab.com/models/be594138b08844daae8edae71c302294
One of my recent exercises in the pbr workflow. Feedback is appreciated! I based it off of an axe I found on a movie prop website. So I didn't have much to go off of besides 1 image. model
Finally finished this axe from an old noob challenge. This is the first hand painted texture I have ever done and couldn't really find any tutorials so just had a crack at it. Feedback will be greatly appreciated so I can improve my skills and put it in my feedback journal for my uni assessment :)
Darksiders Art Jam tomorrow too! Nice axe. Seems like the angles could be pushed more. The end/top of the axe could come to a higher point. The handle looks a bit thin. Very warm colors too. It would be nice to have a warm/cool balance.
Hello guys I'm building my portfolio and i would like some suggestion about my axe based on a concept from "the art of Blizzard" i just change a couple of things It's not finished yet i just did a fast render from Zbrush and i have to create texture in Substance Painter Thanks guys!!