Hey all, I'm just looking for some feedback/constructive criticism on a portfolio piece. I'm using modo/ue4/substance. I know one thing I can definitely improve on is the brick material - it could stand to be a little more weathered and dirty. Perhaps some graffiti.
Hey guys. I recently participated in IndieSpeedRun, and after the project I decided to re-use some of the assets that we had created to make a new scene. Just a show-case type thing, really. This is my first scene and I would really like your feed back. As you can see, I am having a lot of fun with Decals right now haha.…
Hi All, I've been working on this piece for a while and am close to calling it done. I'd love to hear your thoughts on how I could improve it before then. Any areas that could use some more attention or adjustments? Any feedback is appreciated, thanks!
Hey everyone, been working on this for the past week. Looking for some good crits on what I could do to make it better. Shots are from unreal, which I am not the greatest with lighting outdoor scenes - so any help in that direction would be cool. Total texture size for the scene is 5120*2560 total tri count for the scene…
Hello dudes and duderinos, I've been pushing some polys and need some artistic feedback to wrap this thing up!! All kinds of feedback appreciated!! I use Maya for modeling and Cryengine 3 for "rendering". Feel free to ask if there's anything to ask about!
Minor updates... Ive been up to my eyeballs in art tests and freelance for the past couple months, but I found some time to wrap up some wip elements on my alley scene, and polish some textures. JetPilot commented that my cinder blocks are way too big so Im going to fix that, and the white walls are just place holders for…
Hi :) I'm ready to call the lighting pass "done", but would be great to hear some feedback first.
Materials and set dressing are WIP, but other comments beside lighting are also welcome. Render in UE4 with dynamic lights and fake GI with spot and point lamps.Thanks!
I got this scene to a point where I can pimp it off. I might tweak a few things out here and there. But unless there are major things off that I'm missing I'm calling this one done. I used Disneyland's New Orleans square as major inspiration for this. and the wires All crits appreciated always.
A speed sculpt I finished a little while ago, based on an illustration by Francisco Riolobos. I came across Francisco’s art quite recently and love his graphical, flat style - plus you can’t go wrong with dinosaurs and dystopia. I wanted to see if I could capture the graphic/comic book nature of his work, so I set myself…
Hey guys! This project was made throughout the year under the mentorship of Ryan Benno. The goals were to work with modular pieces, trim textures, tile textures and world align textures. This scene was inspired by my favorite movie Taxi Driver. More Shots and Video on my…