Yea, I agree that it's easy to access the most often used tools with shortcuts, but the interface doesn't become cluttered because of the default set of tools. It's when you install addons that it becomes a problem as the majority of unofficial addons dont have shortcuts assigned to them, so the only way in which you can…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
@sacboi Yes, it is a hero asset. I didn't make any fancy math or think about the texel density taking in mind the big scene.But the average texel density in 2k is 6,05 px/cm and in 4k is 12,1 px/cm (I'm using Texel Density Checker 2 addon in blender). When I make the uv unwrap, after marking all the seams I globally unwrap…
@Maxime33 i was pointed out this thread by @MetinSeven and wanted to give my knowledge about addon for blender. Im helping someone which made an addon for Blender and an external render engine. The addon itself is free and available from gitHube, but the engine itself is paid and not even on gitHub. This one solution you…
Another video on Non-destructive workflow. https://youtu.be/PvIpxabeWQI frmdbl I could say, all addons work great together, each one is specialized in his workflow even if all have some tools that do the same with some differences. I made speedflow to work on every kind of modeling, you are not limited and for me, it's…
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools Workshop tool features Addons Overview Creating, organizing and releasing your Dota 2 addon Level Design Level design and Hammer information Scripting An addon's script code defines the game rules for an addon Modeling Models are the detailed objects or…
First post in this thread, 'will look like a n00b among all these wonderfull addon/scripts =) Do you all go into coding sessions during your spare time? I do (very rarely during work, even if I use my personnals scripts every day), and because of that, I don't code enough to get a quick & fast addon development. So, that's…
Well, I seem to have made a little progress. Thanks for the help BohShen. I did have my models in the /content/addons location. Moved them to the game folder. That stopped the crashing. this first error was the one from before, the bottom one is now what I get when I try to create a new vmdl. I had my model (smd) and tga…
I've been where you are when it comes to my views about blender. It was very much on/off for me since somewhere around 2.4x ish. At this point I've really come to love it and i use it at work almost daily when it comes to real time assets. What did the trick for me is an all customized UI and addon folder... Let me link…
@littleclaude For additional plugins (paid) helping with weight painting these are the ones I've bought: Bartosz Styperek's "Weight Paint Tools" addon: https://gumroad.com/l/weight_paint_tools Documentation with videos: https://joseconseco.github.io/WeightPaintToolsDocs/ + it includes a bonus addon (draw_weights.py) to…