So I'm working on a PDW for and inde project. This is obviously going to go all the way with fp, tp, lod models & animation. Will be using CryEngine3. C&C welcome. The concept I'm working from: The High poly model. Starting low poly work tomorrow.
Depends on the platform, on the view (fps or tps for example), and on a few other things, but the double or the triple (or even more depending on things) of the current is really acceptable nowadays.
This was made in mind with TPS in mind which means some of the wear and detail needs to be exagerated. It's going to be seen further away from a regular FPS, so that's that.
Is this a FPS gun or a TPS gun? And as well, regarding your concept, how does the bullet get to the barrel of the gun if there's a straight line from the barrel all the way to the pistol grip?
[ QUOTE ] sounds like someones got a case of the mondays! [/ QUOTE ] Be sure to have those TPS reports done by the end of the day. Oh and don't forget the new cover sheets! You did get the memo, right? I'll send you another one, just incase.
Like this. Here is a comparison. But it could be optimized even further without loosing quality. Also one thing to not forget, this thing wouldn't get more than 500 pixels on the screen, even in an fps game. In a tps or something that isn't fps, its like between 50-70...
Make sure to buy a wifi card with pci-express slot not pci. It will be more future compatible. Any wifi card from common brands are ok. tp-link, asus etc.
I *think* you can export the FBX as Z-Up from Max and xNormal should account for that? If not, then you'd need to use OBJ and ensure that it's set tp Z-Up in the export prefs. I figured it out for some stuff at work but I don't remember exactly any more :/
after 2 hours of playing, I'd say that : the art direction is really cool ! I'm not found of the TPS choice (at least for the infantry), though. Also, the animations and general physics look a bit unfinished and not really "blended" together. When you come from TF2, it's really obvious :) But hey it's a beta ^^.