Hi, Is there a way to procedurally mask a layer by height using anchor point? Basically, I have a wall panel and a height map representing inset/outset, how can I "apply different materials based on height procedurally"? If not, what's the alternative? Thx!
frosty- I got myself a gba cart a while back, and am loving it. Instead of taking my gba sp with me on a car ride, or plane ride along with 4-5 games, I can put them all onto one cart, as well as smaller homebrew games. All good fun.
Just wondering if anyone has installed the new service pack for Max and tried creating some normal maps. There's supposed to be some bug fixes for it, and I know some people here have had trouble with normal maps in the past. Hopefully, it's all fixed now and we don't have to use a third party program anymore.
Been playing around in substance painter today with my spacehip. Enjoying the software so far. I've done a few of the pieces from scratch and a few by just alternating some of the smart materials. First pass on the ship was mostly to get into the software, but any CC is much welcomed. Ill do a new and final pass in a week…
Hi, I can't find the "Usage" and "Identifier" Name for "Blending mask" channel in the documentation. I used "blendingMask" for usage/identifier in substance designer and the channel automatically gets linked in the "channel mapping", but when I paint in that channel nothing happens in the shader/ material. What's the…
So I have a SD package named Asphalt 1 and I publish a Substance named Asphalt 1.sbsar, but when I drag/dop the substance into my shelf it is named SurfacesConcrete which was my original package name before I renamed it to Asphalt 1. Is there anyway to rename the package or project so that the published sbsar's reflect…
Yes, that material I put on at random just to showcase the error, sorry. As you can see from the SP screenshot the seam is there also with constant roughness.
Hello, I'm new to using 3D and I've been practicing blender for about half a year now. I've made little projects in the past for fun but this week I decided to challenge myself with my first animated scene. Before finishing this scene, the only tutorial I learned from thus far was the doughnut tutorial. I'll leave a few…