So someone that wants to make a iOS game would need a dual bootin Mac or 2 computers? Seems convoluted and clunky. But whatever UDK is awesome I guess that's something people would deal with. Saying iOS and not OsX is odd I guess.
Thanks to everyone! :smiley: Quick update! The game is now live on Amazon and iOS! Amazon: http://www.amazon.com/gp/product/B017BZIUXA iOS: http://https//itunes.apple.com/us/app/porta-pilots-plunging-through/id1038193739?ls=1&mt=8
I finally shipped my own iOS game to the Apple App Store...you can check out the images of it here. I used 3DS Max, Unity Engine and Photoshop to create most of the artwork. http://itunes.apple.com/us/app/tablet-match/id492315709?ls=1&mt=8
Indie game studio start-up seeking freelance 3D Modelers & Animators (for iOS games using Unity) for paid work. Experience on published iOS game apps preferred. A portfolio with a demonstration of your work & LinkedIn profile w/ recommendations is a strong plus. We're based in the United States but are happy to work with…
Update (resolved): it turned out that umodel from gildor.org HAS a ios games extract switch! For all folks who want to learn something from production quality assets: - download umodel from goldor.org - copy .ipa file with ios UDK game, change extension to zip - unpack this zip file and locate UDK .xxx package files - run…