Hello Onionhead Thanks for your comments, about the texture, do you mean the lantern or the flowers or maybe both? For the lantern, yes I agree with you that probably I will redo my texture in order to have higher res. For the flowers, I use alpha channel for transparency map to lower the polycount for my flower, maybe the…
I've got some scenes with large amounts of texture maps, in asset tracking most of the map names are partly uppercase for some reason, linking manually ignores the case. All my textures are in folders based on resolution some have high/low res duplicates same names. Using a tool from…
@Neox I've only just started learning Blender's sculpting functionality cos can't afford zbrush atm so curious if you tried this method? (found it online) Setting Up ZBrush-style Alt-Smooth in Blender 1. Activate the Smooth brush: Hold Shift to temporarily switch to the Smooth brush. 2. Access Brush Settings: Press Ctrl +…
She is doneee! First of all, pardon me for the tiny pictures. Working from my small laptop screen. Quite annoying. Anyhow. Gosh, this girl has been a pain in the butt. Mainly because I messed up and figured out that my rose brush contained 0,1 mil points. So after 10 roses I had 1 mil points. Because of this, I had to…
I am trying to transfer vertex color from a low poly mesh to a higher poly mesh in 3ds max and can't seem to figure out how to do it. My searching has pointed me to using a projection modifier so I add a projection modifier to my higher poly mesh pick the lower poly mesh that has the vertex color on it as my reference…
I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
Here's what I think about workflows such as that. AI is only useful where algorithms fail. Algorithms are only useful up to a certain point. Using AI to assist in learning, 9/10 times actively sabotages learning. Using AI to do my work makes me less effective at my job. AI is not free. The current "free" models are only…
It's my first time texturing in Substance Painter and I'm really trying to improve all aspects of my 3D art so any critique would be greatly appreciated! The Model itself is 4866 tris and uses four 1024x1024 texture maps.