Great work all! hope everyone had a nice holiday season the new thread for our next Challenge is up here: https://polycount.com/discussion/207673/monthly-environment-art-challenge-january-february-2019-58/p1?new=1
Here's how it currently looks like. It's extremely WIP, so don't expect anything exceptional: EDIT ====== Tweaked a bit: I'll also take this reference for the future WIPs: https://www.youtube.com/watch?v=AZeW3tjp49w&feature=youtu.be&t=58s EDIT 2 ====== Edited the texture for a more cartoony-style:
I think I'll restart with a higher poly model and add in a few more features, and try to make the texture/model better with a fresh start. But in the mean time, I do believe I'm done with this particular model. 58 Poly's 512x512 Texture, Specular, & Normal
How I fix this? thanks. I read 20 pages of thread and started practise s-d a little more. BTW, I afraid of finding 58 pages to read the resolution somewhere... so sorry for asking such question, pls give me tip here.
On a related note, I watched a making of the Looney Tunes: Back in Action (2003) and there was a glimpse of Bugs Bunny rendered via normal buffer. You can see it @ 5:58 From what I can tell, they draw and animate all the characters traditionally, they painted the base (unlit layer) digitally, and the final lighting was…
Wow, according to CNN's latest it's Obama 58 million vs McCain's 52 and a half [popular vote]. Obama took a lot of previously red states. But 100 million voters in a country of 300 million people is still freakin disgusting. There aren't 200 million people in the US under 18 years old. What the hell is wrong with Americans?
Hi everyone) BTR model, 4 materials with 4k textures, texel 9 tx / cm. 58 427 triangles. I would like to get some feedback. Thank you in advance! The last screen will attach the concept art of another person and a link to his work. The author of the concept art: https://www.artstation.com/ravenor…
Hello everyone. I have been following a tutorial on how to make rocks. I've followed it perfectly, yet I'm still getting really bad artifacts on my curvature. I checked every setting at least a dozen times. My normal looks perfect and the graph isn't even that complicated. What is going on here!? Tutorial:…
Running into a bit of difficulty when trying to combine the UVs. I have 58 separate low poly pieces for this. Do I unwrap each one individually, or should I add all to one mesh, then unwrap? I've already unwrapped them individually, but it's tough to place them all correctly in the UV space.
True adam, haha... for some reason i thought WYAWO would show (1 2 3 4 ... 57 58 59 Last), but looking at Wayback, I must have been remembering wrong :) Seeing that the thread has 3+ pages is useful information, even if it doesn't me skip to page 4.