Running into a bit of difficulty when trying to combine the UVs. I have 58 separate low poly pieces for this. Do I unwrap each one individually, or should I add all to one mesh, then unwrap? I've already unwrapped them individually, but it's tough to place them all correctly in the UV space.
True adam, haha... for some reason i thought WYAWO would show (1 2 3 4 ... 57 58 59 Last), but looking at Wayback, I must have been remembering wrong :) Seeing that the thread has 3+ pages is useful information, even if it doesn't me skip to page 4.
On a related note, I watched a making of the Looney Tunes: Back in Action (2003) and there was a glimpse of Bugs Bunny rendered via normal buffer. You can see it @ 5:58 From what I can tell, they draw and animate all the characters traditionally, they painted the base (unlit layer) digitally, and the final lighting was…
Wow, according to CNN's latest it's Obama 58 million vs McCain's 52 and a half [popular vote]. Obama took a lot of previously red states. But 100 million voters in a country of 300 million people is still freakin disgusting. There aren't 200 million people in the US under 18 years old. What the hell is wrong with Americans?
Hi guys, My name is Patrik Jonas and I am trying to find a job as Environmental Artist in a near future. This is my first post of my work on Polycount. I would be happy if you kill me with critique, give me a feedback and some tips what I could improve ;) . I hope you will like it! RENDER WIREFRAME - 3Ds Max viewport…
I love this - as previous people have said Im not sure its necessarily realistic but Im definitely partial to some stylization. Something that has worked for me in the past when sculpting wood is Trim Dynamic with "Alpha 58" - if you run that across the ends of the wood it creates a nice split/grain effect Would LOVE to…
Started this last night for the DBZ fan art challenge, its Bills from battle of the gods Just a rough Block in and a paint over and the original base mesh haha. Here's the original character http://images4.wikia.nocookie.net/__cb20130122131856/dragonball/images/5/58/Bills2013.png (and yes its meant to be a cat not a dog i…
https://www.facebook.com/BethesdaGameStudios/ https://bethesda.net/?utm_source=Twitter.com&utm_medium=Social&utm_campaign=12052015-BGSMontreal&hootPostID=59d202e497fbbeaf552fd8da42ebd5bd#en/events/article/bethesda-game-studios-opens-montreal-office/2015/12/09/58 Oh yess!!! This just motivates me more to work on my art! New…
Forgot to add the white roof , yanno since it looks a lot like the old '58 Plymouth Fury : All you'd need is some black window tint and you'd have your own demonically possessed indestructible homicidal car. :D For Physics, can you make the car heavier? Seems like for a big old car like this is, from the video at least,…
OMG! I was looking for this for a long time. Thank you very much. It looks amazing! But it doesnt work with Maya 2015. Can you check please? When i select an object and click "Placement tool start" it gives me "Error: RuntimeError: file <maya console> line 58: Target __Placement_Tool__ not valid. Targets must be of type…