So... I thought I was buying "The Art of Borderlands 2" from Barnes & Noble. That's what the title on the page says. But then I get a receipt that says "Vol. 2" at the end. So I check on Amazon for the same thing and I see a book with different cover art but the same title, "The Art of Borderlands 2" What the... so is that…
You can try putting this into a startup script: callbacks.addScript #postModifierAdded "m =(callbacks.notificationParam())[2]; if classof m == Unwrap_UVW then m.unfoldMethod=45272" id:#uvwunwrapModAddedPeelMode
i found a bug. 1. create 2 boxes 2. link box 2 to box one 3. collapse box 2 to editable poly 4. attach box 1 to box 2. result: nothing appears in outliner. have to restart max to get it to work again.
Syndicate Mechwarrior 2: Mercenaries Heavy Gear 2 System Shock 2 Freespace 2 Final Fantasy 7 XCOM (the first) All lucasarts point and click games Hmm, quite a few sequels there.
There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites :( After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they…
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…