When i first started out i used to put a reference image of the prop that i wanted to model, load it into Maya and trace the overall shape on top of it. Nowadays i don't do this anymore, i simply use PureRef to store all my reference images, i place it on the side of the screen and i model while looking at the image, it is…
I might've misspoken, I had experience with Gnomon's workshop courses not their online school program. The first term at Think Tank is pretty broad. They assume you have no knowledge but push you hard. There is an expectation to be doing 30-40 hours a week but that's really just to meet the course work. This term we've…
Thank you all for your feedback! Bohkeh: 1) The asymmetry where you pointed out is the result of mirrored UVs. I noticed the roughness variation stood out quite a bit, along with a long scratch, so I painted those areas out to reduce the repeating/asymmetry. 2) For the metal, that is a really good point. I noticed that…
idk if i will echo stuff but hopefully i don't. Liquid does not look wet (to me) what style are you going for? sry for my laziness(atm) but if you put a link to your portfolio that would have helped a bit to point out maybe what you did good/great on other pieces that might help you out here. (understandable if you want it…
I'm not sure if you're asking for acknowledgement or criticism but my thoughts are pretty much the same for both... If you want acknowledgement then you should make a tumblr account (or any social site with tons of amateur artists, meaning not ArtStation), follow some artists and like/comment on their work. Make friends…
Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals. This is a very versatile tool that will greatly help you dealing with "medium…
First Contact Entertainment - Creators of the upcoming PSVR exclusive Firewall: Zero Hour - is seeking an immensely talented Principal Artist to help create bleeding edge 3D Art for upcoming next generation VR projects. This key artist welcomes challenges, pushing technical limitations beyond what was previously thought…
Hi all, not sure if I'm asking this in the right place, but here goes. Brief history of myself, first. I am a 35-year-old nerd who got burnt-out on life from working way too long in a veterinary career and decided last April that I was going to retire from the field and go into debt learning 3D-modeling/texturing full-time…
So I know this isn't the usual venue for this kind of question, but I thought I'd give it a shot. I'm trying to make a responsive/dynamic image grid layout for my portfolio like Artstation has on their front page. Here's where I'm at: http://jsfiddle.net/gprxzmtc/1/ So the functionality that I would want to have is this: *…
Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…