[ QUOTE ] You realize that there are plenty of different camera movement setting in the menu, where you can set the camere to behave exactly like Maya, Max and plenty of other programms? [/ QUOTE ] So your just starting out and you have ~10 different Camera control settings. Whoopdy-freaking-do. That's really helpful given…
there is a lot to unpack there, some good points for sure. I also know of a studio in town where the running joke is that you have to leave and come back to get a decent raise haha. "I have a colleague in QA at Ubisoft toronto, and while his job is model checking (art pass) there are ways internally to move into art…
So, here we go! Currently I'm working on 2 personal projects on my spare time, they are totally different from each other. I'm gonna talk about the one that I started first, Ellie and Hagan. This post ended up been very long, because I'm covering several steps of the process. I promise the next one will be shorter! x] This…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…
Check out the work from CGMA student Christen Smith , who shows us how he created an amazing modular set that he did Anthony Vaccaro’s Organic World Building class with CGMA. Intro Looking back, I believe my last article with 80.lv was almost 2 years ago on the Dead Space Cockpit, which in hindsight was at a very high…
NOTE FOR MODERATORS: DO NOT APPROVE THIS POST FOR PUBLIC VIEWING. I've written it out ahead of time so when its OK to post publicly it can be approved. Until then let it remain invisible. Dominance War IV Anticipation for the launch of a yearly event grows as we near the starting mark for Dominance War IV. Dominance War,…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…