heres is some of the synopsis for my project: Drawing from Hindu and Buddhist mythology , 5th sense is a new take on the hack and slash genre fusing elements of puzzlers and tactical coop games with the fast pace nature of hack and slash. You play as 4 sisters, on a journey of betrayal, rediscovery and truth, searching for…
Thanks man. But to nobodys surprise except mine the print failed ;f A quick 3 hours 0,2 layer print. When it got up to the head the base snapped. Since it was printing so fast, over 60mm/sec it got a stringy. Mostly since i set it up wrong, the base has a steep angle but no infill, so at some point the printer was forced…
Hey guys, I'm back! Unfortunately, I don't have much time to work on things as much as I would like right now (hence the situation I mentioned in the first post). Luckily for me though, the deadline is far enough for me to finish this guy. Anyways, thanks for the comments. I really appreciate them. Keep'em coming. Marine -…
@JoltZero Thanks! It was a requirement for school, and kind of a fun challenge to learn a little bit about the material editor. @Megacorpse Thanks! @robin_64_bit I will post it when I am done, but its basically just a texture atlas. @silkroadgame Thank you! @KristaW Thanks! @DWalker Yea I have to work on the moonlighting a…
I got your email, thanks buddy :) . The point of the program isn't to render spheres perfectly, though if you want that you'll be able to make a custom mask next version. Having the simple spheres most people find it much easier to use than with a more complex shape. I have a global exposure coming next version. Again…
I agree with ZacD and Tahakitan that you should have more full fledged environment scenes like the temple. Remember you're going up against some amazing talent, and having more environments will let employers know your abilities are up to snuff. Also like JoshuaG suggested you really should add a material to that rifle,…
@Seir: Thanks for the thorough crit. :) The references and photos you posted are also quite helpful. I am aiming for a stylized scene, but I think your advice has some good points. I'll see what I can do to address your notes on the terrain path. I think it would be easy to implement another material for the proper path…
Hey! So I'm not sure if you can alter subdivision levels in sculptris, or whether you're stuck with a really high level of polygons. If you can make it a lower resolution, you will be benefitted greatly. If you start at a high level of subdivisions, you're left with a very.. blobby character. It's also harder to sculpt…
Needs work to be harshly honest with you. The arms for the most part as far as angles and length go otherwise the front view looks really bad, please understand i want to help but harsh is the way to go about these things. Immediately i was like off, to be honest i've seen so many models and w.i.p.s. that i feel confident…
I'll try to add anything helpful to this base on my own situations with this, motivation thread. If feeling stuck I usually work on something small and quick to get the motivation for something more time consuming, as already mentioned. I put on some good music, look for a good concept that gives me the feels and hype…