Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…
hey guys just thought id share this with you all,been getting there Vacancies letter for awhile and lately the number of vancanies has been steadily rising until today when Its at 36 Job openings. Theres a number of EU positions as well as afew international positions as well. Seems like someones having a clean out and…
Here's a sample of DV-recorded-then-compressed video. Works otay. http://www.whatif-productions.com/video.htm (not the Gobbler one tho, that's pre-rendered) One of the Discreet demo guys told me how they compress their 3ds Max vids, which look pretty good. Might be worth a re-examination of the TechSmith route, at least…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
Hey guys. I've been a bit busy as of late, not slouching. Anyways I hear what you guys are saying. I don't have much proper traditional anatomic training. And with my model I really didn't care much for any anatomy. (Sacrilege!?) I know I'm supposed to know all the rules in order to know when and how to break them. I…
there should be a relax brush in the edit poly modifier http://www.kxcad.net/autodesk/3ds_max/autodesk_3ds_max_9_reference/paint_deformation_rollout.html just select the relax one and brush over that area
I put a list of rules here for how & when Max preserves or removes edited vertex normals. Might help you. http://wiki.polycount.com/wiki/Normals#3ds_Max
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/configure_direct3d_dialog.html In the section Download Texture Size, enable "Match Bitmap Size as Closely as Possible." Also, Edge Padding on the wiki.
We have some things here on the wiki http://wiki.polycount.com/wiki/Tools#3ds_Max What kind of work do you do? Characters? Animation? Environments? FX?