Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Animator to join our Toronto Studio. Main Tasks and Responsibilities Responsible for 3D animations on a project for mobile platforms while pushing and maintaining high quality standards; Report to the Lead…
Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading edge designers.…
[FONT="] [/FONT] Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…
Concept Artist We are currently looking for a full time Concept Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual…
Hi, We are a team based in France, Japan and US. We develop a creative 3D action-adventure game. We are looking for a skilled low poly 3D modeler/texturer. <font color="orange">Team name:</font> Lumieres Oranges <font color="orange">Project name:</font> M.F.A <font color="orange">Screenshots</font> Real time screenshots…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…