Hey You do have some nice stuff,but there was really nothing there that made me go "WOW!". I particularly liked the wartime command stuff,the way the buildings gradurally get destroyed are nicely modelled but in some parts it looks very rushed and basic errors are occuring. My biggest gripe is the texture seams on several…
The diff between movies and games is pretty drastic. One you watch simulated murder. The other you actually do it. I think the big flaw of the ratings system is not the system. Its careless parents and stores selling games to anyone despite the ratings that causes the problems. I also don't like it when people keep…
Thx for your kind words and suggestion Jacque! Appreciate all links too! And yes my portfolio isn't ready, and thats why I had decide to quit my full time job and focus on pushing my art to the blizzard direction. It may sound silly and risky but I'm feeling the urge to put 110% to climb the AAA mountain asap. But I Can't…
Much better, looking good. Maybe there is a way to keep the momentum going. You cover a lot of space between f0 and f24. But then he is pretty much stationary f38. I don't know, it might be cool to see if you can carry on the forward's movement a little. f14 - Could probably push this pose even more. Have eyes look at his…
[ QUOTE ] Let me ask you, what are you doing to improve? [/ QUOTE ] well a few things actually for one im drawing 2d alot more now,I started doing low poly work at work (Unforatently I cant post on here) to improve my basic human forms, I ordered the freedom of teach figuring and should be recieving it soon, and I will…
I love how this came out! Love the expressions. And the cloth work is amazeballs! I do have one criticism though, I feel like you interpreted Buu fairly realistically, like I can pretty much imagine him existing in our world. You modified his facial structure so he looks somewhat real, but Babidi on the other hand just…
My goal here is to understand what the devs are doing on their side of things so I can speak their language, write some of my own tools, and not be a frustration to them when I break theirs. Push comes to shove, in a very small studio I could wear a dev hat in an emergency and help do some basic code bug triage and…
Hey Justin, Overall, looking good for your first year. I like the arcade scene and the TV. I think your latest work, the underground Mayan(?) scene could be better. I'm not sure if you are aiming for console or mobile for that scene. Right now to me, it looks like a mobile game. I can't really see if there is any normal…
Hey guys thanks!!! Been taking tests. I'm wanting to study just like 1-2 environments and focus mostly on characters so that I have a market that reaches to everyone. Honestly though my WIP's have gotten me calls before a couple of times. I'm trying to only have finished solid pieces and make more work. It's extremely hard…
Started in the industry at 17 in a smaller mobile games studio then off to a AAA job right after turning 19. I have no degree (dropped out of school to pursue full time portfolio building to then land my first AAA gig) and wasn't even old enough to drink at the team gatherings, but wasn't treated any differently than any…