Okay man. This may already be part of what you have intended but i'm gonna point some things out anyway. I'm also judging this as a still from the above screenshots - not as a map. In general the composition of this scene works well, you've got a focus point (the tram and the damaged building behind it). The close building…
Brothers / Sisters, The events of the last few months have shaken me to my core. I believe you know what I'm referring to. Paul has been awfully quiet lately and the mood at Paul's House has been more somber than I can remember. Work proceeds as planned but there is a pain in the air that is hard to describe. It affects…
I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…
That Adam Savage video is super awesome. I find my obsessiveness to only surface when I'm in a comfortable situation or facing some other responsibility. If I have no one and no work, no school involved in my life - that is, no immediate responsibility other than stressing over survival and seeking out those things…
Hey nice to see another new grad here. Anyways, I don't think 10,000 tri's is "reasonable" for a character as you have her right now. Unless you are intending it for the next, top of the line gaming company, or possibly a cinematic character model all together. As it stands, you still don't have clothes on her and at this…
UPDATE No_01 Finished the first dress in MD from the series! And also started working on 3 others already! I have looots of references of the outfits I want to recreate, so I decided to create the outfits in small batches of 3-4 outfits in MD at once before moving to Zbrush for clean-up and later texturing. This way I'll…
Hello! This is my first post here! I'm Julia and I'm a current master's student at the Guildhall at SMU in Plano. In the near future, I'll be looking for opportunities to help breathe life into unique and compelling characters, but I know I have a long way to go. Maybe I've just been pressed for time or maybe I'm just…
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…
I'm about to start a new scene that I've been planning for a while, so I figured it would be a good idea to start a thread and get some feedback early on. It's gonna be a not-too-futuristic sci fi outdoor desert/city/cave environment. I came up with a really rough story for the sake of generating art ideas: One morning, a…
Well, much has gone on in life, conscription has been really draining but I've been trying to work on this little by little in spare time. I don't think anyone still follows this thread at this point but I'll put up some stuff for posterity. I've managed to retopo the sculpt, unwrap the UVs, work on hair cards and begin…