[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
UPDATE 5-6-22: A kind Polygcounter informed me I'm not looking for a "3D Artist" as much as I am an "Expert hard surface modeler." Changing that to see if it helps connect me with the right artists. Warning: I am a complete n00b at hiring 3D freelancers. Expect many stupid questions from my end. I'm a scifi novelist…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
Hey there , You have pretty good stuff out there , you shouldn't be without a job for long , probably they didn't look for concept artist at this moment I have 2 general and 2 specific suggestions : General : You have good enough stuff to not say to everyone that you just graduated ,if they ask you its ok but don't start…
Yeah really considering the apartment cause it has a history of problems. I have a regular surge protector, but plugged in a UPS (ironically) after the last fuse breakage. It was a 425VA so I don't think that does any good since the PSU is 850V. When there were millions of UE4 particles running it was beeping like there…
I think it's not a bad idea to use the marketplaces to give meaning to your work, I know it helped me in my early days, I made some "shitty" stuff and put it on turbosquid etc, didn't get many sales and that was probably for the best, but it gave my work some meaning and it helped me finish the work faster and made me try…
lol. So "go indie" is the solution? Haha, a decade ago it was called "freelance" but everyone knew you weren't ready yet to get hired. Nothing new here. Not a solution either. More like a duct-tape fix to stay afloat after being dropped from college into the real world. What he doesn't say is that mediocre people from…
I'm a programmer, and I've done freelance work in the past. A lot of your questions come down to negotiation with the programmer themselves. There's no hard and fast rule about how these things work - the only strict advice I can give is to get everything down on paper and 'official' before agreeing to start. Be as…
Hey OP, I was in a completely same situation two weeks ago, I am switching to the 3D from app developer, cause I hate strictly defined programming rules and love freedom of the freelance with hopes that someday I can grow it out in a small studio. I started creating those "game-ready assets", but I don't play games. I…
thanks for the feedback! sorry im so late, i didnt realize anybody replied to this until just now (it went off the first page in just a few hours after i posted and i didn't think anyone actually read past the first page :) ) I've made quite a few changes, mainly resolution and replacing artwork that just didnt look good…