I'm doing curvature bake from a lowpoly mesh. Obviously, this results in a 1px wide curvature lines being left at the seams, since nothing like curved chamfers exists on a model. I'm interested in widening the convexity and concavity lines to get a certain world-space radius consistent across all my models. The most…
sooo - i'm giving a photoshop tutorial to a group of students in two weeks (twice actually, 30 per session) and I have to keep them entertained for about 7 hours (including breaks, so real time shedule is at about 5 hours). while some of them seem to know a little about photoshop (and some of them are pretty hardcore),…
I'm kind of surprised there was no thread about this yet, so I felt compelled to make one. "Undertale - The RPG game where you don't have to destroy anyone." Undertale is an indie game made by Toby Fox that came out recently: http://store.steampowered.com/app/391540/ It's a very surprising and rewarding game. The music is…
What Are You Working On? amontes Amsterdam Hilton Hotel AntonioNeves ArmoredWolf arthurgtn bassinicomix bejibo Bf.109 Calvin Chris Kuhner Cordero Dantert Daven DevMatt Dominique_ Dylan Brady EmJaeR explorer3d Gav Graze ILmaTeR invaderZim Isaiah Sherman Jakub Joel Zakrisson katzeimsack KLICKSTOP Kraken Kuhlhaus LeeHinds…
Hey guys, I just figured out a trick in Photoshop and I thought I'd share. As we all know the blur tool's absolutely useless, and the smudge brush can be slow. I found that you can use the Healing Brush to simulate a sort of waterpaint-like blur that seems to work quite well for blending purposes. Here's a quick step by…
I am finally done with this project. It took a few turns and troubleshooting after I committed to doing the shape revision but I’m happy I did. Thanks for the feedback @Fabi_G it helped a ton! Looking at wood crafting and references clearly showing how a chair actually is put together. Focusing on the high poly was the…
What do you hope to learn from it? I ask because this is much like asking for polycounts or texture sizes in the sense that it tells you very little of practical use without a whole shit load of context to go with it. The problems with just having a number like 2ms are multiple 1 : GPUs work in a massively parallel fashion…
there is no real clean rule, it walways depends on your final output considering your avatar is the style you are aiming for, you could actually approach it in a lot less standard way to achieve higher resolution textures check the GuiltyGear XRD talks on that topic. but yeah, the first thing i would do. apply one checke…
I took a look. You simply don't have enough resolution in the texture to support the detail. If you examine your UVs you'll see that this part is only using a small fraction of the UV map. At a 1k texture resolution, there are simply too few pixels to get a smooth transition across UV seams. The solution in this case is to…
If you're going for environment art, I'd suggest cutting the bottom half of your folio out. None of those categories would help land you a job and it's not your strongest work (though I do like that board game!). The thumbnails are a decent size and the fullsize images aren't too small. I think your wireframe presentation…