Might try and come back to write out a more fleshed out post later but some quick pointers first * Your portfolio link is wrong. You only want the 'sethusher1.wordpress.com' bit! and include it in this post, sorry. Your skill level and approach is relevant. * But unfortunately, also, your website is kind of a pain to…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
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If you actually think about it, for most game engines they are still triangles :) Of course now polygons are hardware accelerated but so are patches and even NURBS in some cases (PSP and even PS3 i think but i have to check with our guys) What MoP said is correct. Perna, "A quad-base mesh has the predictability and…
My artist to coding converison went like this: basic - just very very simple stuff at school, I wouldnt consider coding now ;) java - at university, courses... we learned a lot about algorithms and data structures. Java or C# make it easier to do this, as they take care of memory management. maxscript - doing very simple…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Мы приглашаем в нашу команду профессионального 3d-художника для работы над новым, еще не анонсированным игровым проектом для мобильных платформ. Обязанности: - широкий спектр задач по созданию игровых 3D-моделей персонажей и окружения используя Maya/3dmax и Zbrush, 3D-coat; - создание высококачественных hand-painted…