I`m new to Substance Designer and Painter and stumbled upon a few thing I just cannot figure out how to solve efficiently. Probably you guys can help me easily. 1. I created a simple base material substance and want to feed a combination of other layers as base color. This layers contain fill, decals (stamps) and some…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…
I filed this on the Report A Problem site for Max but thought I'd mention it here as well for added visibility and hopefully getting a fix sorted out. The vertexchamfer tool got some improvements in 2020 or 2021 where you can now do fillets with it, however there are some still some pretty big problems with the tool when…
Hi! I’m here to present my nature pack containing 78 rocks, plants, corals, and trees optimized for game-ready production in a Fantasy/Alien art style for the unreal marketplace. Available to download here: https://www.unrealengine.com/marketplace/en-US/product/alien-fantasy-nature-pack 4 all props are reworked and…
Thanks again! I have been using git with LFS to backup my unreal project. But I have never done versioning for art files like maya scenes and so on. So far, no disasters but I do feel like I ought to back up the maya files, especially those containing animations and rigs. Because these represent a lot of work and are the…
Hey man, welcome! You've got some cool and original designs for your first post. Vivid colours and plenty of ideas contained within. However, to me they are very hard to read and understand. You've taken these into maximum overdrive which in turn makes it harder to make out their design. The colour and amount of details…
With 3-6 people you don't need anything complicated, so here's a list of strategies/thinking points I've picked up over the years Rigidly enforce naming conventions, scene structure standards and correct use of source control. If you document nothing else, document this. Set things up so you can guess at the location of…
This is a dream collection. It physically hurts how awesome it is. It has 7 titles that I'm aware of, but that photo below only shows 6. Haikei Gashuu Kusanagi Literally, "the Kusanagi books of background art." It's a book series. The name in kanji is 背景画集 草薙. Amazon.jp Search (entire collection) Contains environment…