Hey, there! I've been looking for opportunities to improve as a 3D artist, and I have made the decision to allow for others to review and critique my current work. I have reason to believe my skills have plateaued, and I would like help in improving my craft. My proficiency/comfort area has been firearms since I started 3D…
My first go at an environment design since an attempted parkour gym in my first university year. And its for a masters no less. This thread is more on recommendation than familiarity. In the words of Persona 5, it's 'So you know that we're out there!" I've never used Polycount before. But I'm all for progress posts and…
well, i actually would love if somebody would totally tear up my recently posted artwork... i dont feel like being an average joe, but according to that graph io must be. what are you fearing? honestly, people can tell you you're shitty, you pick up your stuff and work on it a little harder. nobody hurt nobody. that fear…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Hi Kelly! I agree with @Asura that your work is looking solid -- and also that it'd be a good idea to remove WIP work from your portfolio. You mention that you want to be a generalist, but it seems like you're actually focusing on character art to me. You've got the crate and then this environment, which is basically some…
Experienced 3D artist with a strong record in real-time gaming, including in-game cinematic. Seven years in theindustry, four published games. Expertise in hard surface modeling and character modeling. Passionateabout 3D art, skilled in game pipelines, and adept at collaborating with teams for smooth artworkintegration…
Thank you for the feedback and kind words, I've broken up the tail. Unfortunately a rider isn't part of the brief though I may make one at a later date. The concept was mostly in my head though I picked bits and bobs from other steam punk artwork and had a good look into how steam engines work so I could make something…
[ QUOTE ] The only snag i could see is with many people having contracts with the companies they work for that would make this impossible to do(places that say EVERYTHING you do is thiers). [/ QUOTE ] This is a bit off-topic but needs to be said: Those things are abusive. Never sign them. When an employer asks you to sign…