Let me know if you have any suggestions... I'd like to set up the UVs so I don't have to paint each strand individually... but instead have like 4-5 strips of hair that I use over and over.
The wacom drivers allow you to sweak the pressure sensitivity curve, I've always done my settings in whatever program I'm using for the art, but it's worth a shot if PSP doesn't let you do that. If that doesn't work, I suggest Hawken's method
Hi everyone, I am new to 3ds Max, and I am having issues at the very end of a helmet model with the symmetry modifier. I somehow made an unwanted setting adjustment midway through modeling to the model "bounding box" (??? not sure on the terminology) that is affecting the symmetry axis point. How do I reset this setting so…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
This is anatomical set for zbrush like character kit, it will give you time savings in your commercial or promotional game project. Bashkit has 40 objects. All parts of the hands and feet are the body type of decimation. Archive have two. ZBP files/ You can export models from Zbrush in .obj and .fbx format and use the…
Done! Steam upload to be done when I finish my weapon skin set too. Edit: See the collection here http://steamcommunity.com/workshop/filedetails/?id=537094914
Project complete! Art get! Youtube turn-around: [ame="https://www.youtube.com/watch?v=11lR5uXTQfk"]Piper's Restaurant: Turnaround Loop - YouTube[/ame] Concept and graphic design: Some of the tileables in there: More on my portfolio here: http://www.worthdayley.com/
It's possible by decompiling the game model, and then testing things out after compiling the custom items manually. One thing to note is that while some of the "unreleased" models are broken down in slots already, some are likely not. Bottom line : it's quite technically involved and then there is no guarantee that Valve…