Hey guys, apologies if this is a FAQ but I need some help. I'm not great with materials in UE4 (Would like to get more competent) but I'm under a bit of a deadline and I need to know how I'd set up a material using my own Albedo map where I can change the colours of certain parts in UE4 using a material instance. The…
For me and those who are familiar with a PBR conception following features are obvious: -energy-conservation is controlled by engine and artist can't disturb it -roughness and specular value is defined by artist in a texture or in engine's material editor roughness now has influence on specular, depending are controlled by…
I would recommend asset libraries like these https://polyhaven.com/textures https://www.textures.com/library https://ambientcg.com/list?type=material&sort=popular But searching across all of them, I guess you could make a list of sites that provide 16bit files, then limit your search engine to trawl only those sites.
There is no way to transfer a Toolbag material to Blender that I am aware of. When exporting FBX, we hook up the material values that are available, however, many modern material parameters are not supported by the FBX file format. Your best bet will be to set the material up manually in Blender.
Hello When I apply the Hair Card Material on a Hair_LOD Static Mesh it disappears. The Material is working on the original Metahuman. Any help would be amazing thanks
Hey, was curious about how to go about doing something in Arnold for Maya 2018. I wanted to do a clay render of a character that already has displacement applied to all the objects. Is there a way to assign a new material to everything yet still keep all the displacements per object. I'm used to vray where its easier as…
This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
Hi guys! I've been working on this terminal a little longer than I planned. But I have been getting to grips with a workflow that suits me using Blender and Hardsurfacing (both of which I'm not used too). So I've created my HP, retopo'd it and baked it all in painter. I want to show the age of through both the typical…
I've been experimenting with this material setup, but I can't figure out how to make it display grass properly that i've created with SpeedTree. My diffuse map has the necessary alpha channel, but this material setup has greyed out Opacity in the material editor. Does anyone know how I should go about setting up/adding…
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?