Yeah if you're primarily using a mouse and keyboard the separate shortcut keys would probably be better. But for something like the spacepilot, I use my left hand for navigating. So my thumb and forefinger use the navigation knob, and I rest my middle finger on a button that cycles the transform tools - so it's faster than…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
How do I mirror animations in maya? Lets say the characters kicks his left foot. I want the animation to be flipped so that his right foot kicks instead.
When composing a mask from multiple layers, they need to use an appropriate blend mode. If it's left at 'replace' the layer on top will replace the one below. On more complex models I often create folders for the different material IDs with the corresponding mask. Other than vertex color, I like to use different materials…
[ QUOTE ] I have no idea if it's up or down and have never even thought about it [/ QUOTE ] Same here. Additionally, my girl doesn't care if it's left up. Only a lazy twit would really give someone shit about having to spend the whole 1 second it takes to flip the seat down. Infact, it would take more energy to lift the…
- You are lifting the clavicle too much, it should only start rotating up once the arm reaches the horizontal first, which is not the case on your screenshot. - You definitely need to weight these verts to the torso (spine 2/3) - Your model doesn't have armpits. Therefore, armpits/shoulder will not deform well. - Based on…
Hi there! this is my first time posting here This is a device that you put on while playing Counter Strike that tells you what to do in any situation and how to overcome situations that you face, similar to a coach. As I worked on the project, there seemed like one concept that could fit well with the asymmetrical approach…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…