Hey guys, Sorry to bother you with a rather selfish question (and no interesting story to go with it). Since I've seen a couple of 'london polycount meet up' threads, I figure there's a fair number of you living in London or having visited it before. I'm heading with my girlfriend for London in September for 3 days and…
oh god. there are already enough Call Of Duty fanboys on the rest of the Internet,I'm not sure we need more here. Don't get me wrong COD is a good game but it sort of lacks depth, like playing with a damp sponge it gets a little dull after a while trust me i know i played 52 days of cod 4 which is actually rather…
Hi, I am currently doing a Cel shader project. I am made Boh's Room from Spirited Away. I'm a little ahead and I could do with some tasty critique. I have gone through a bunch of documentation and played around with a few alternative builds, Thura Oo and Ide have been quite helpful in their documentation so far. I'm a…
Hey Everyone! I'm a first time newb at this. I'm a senior student at Gnomon School of VFX, and this contest coincides with my Environment for Games class! Figured might as well try this, as a way to push and teach myself new things. So my concept was inspired by my love for cold weather, and my trip to Antarctica. Going…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Hello everybody! Trying to create a quality game asset. Hope to get some feedback to improve it. Software: blender, zbrush, SP. Polycount 10K. Thanks! Artstation High poly and wireframe: Sketch model