Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Hello everyone, I need your help. I am working on my senior thesis film and have run into an issue. I have a character that has to cut wood with a chainsaw, but I cannot figure out how to create saw dust that flies out of the wood. What is the best approach for this obstacle? Should I create a particle effect in maya? Or…
[ QUOTE ] IMO, I've found both Maya and XSI to be extremely non-intuitive to a beginner. Even as a seasoned pro, I have extreme difficulty with those apps. [/ QUOTE ] This all depends really. I can't stand Max, the application just ticked me off from day one. Not sure why, but the whole UI feels claustraphobic and just…
How much influence do the business and sales departments have on game development? I've been hearing, and somewhat agree, that there haven't been a lot of really great games released in a while. I know a lot of people here have professional jobs in the game industry, so I figured this was the best place to ask. Now I know…
I completely understand. That's actually how I began testing, but after bad results I reverted back to a more human, traditional approach (gladly), and so I only used Generative Fill tool in Photoshop for small areas here and there. Less than 5% of the art was made using AI. I just made updates to the post so you can check…
Haha, apprecaite all that Emil. I've gotten an assortment of information from various locations and trying to do my best to compile it all. I'll get rid of the online alias then as I've had that mentioned by a few others, yours just tipped the scale :P. That whole center piece was just suppose to be my logo/signature. I…
The Mad Max–style“Rust Rhino” is a heavy-duty custom vehicle built for the hunt. A hybrid chassis—front wheels paired with rear tracks—maintains agility and torque across sand and rubble, while a massive wedge-shaped ram and layered spikes form an integrated breaching weapon that smashes obstacles and projects menace. On…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…